CO-{OP} Street Heterotopia x UABB 2025                      
The Image Classroom Game

In this game, capturing an image of Huaqiangbei becomes an act through which the aging generation reencounters technology and memory. What begins as a simple gesture—uploading a photo—guides players into a digital ritual of seeing, restoring, and re-creating. Step One: The lens turns toward the present street. The noise, light, and flow of people in that instant are captured in a sing an interface between the individual and the city. Step Two: The system invites players to apply different filters: “Past” — rendering memories in retro tones, black-and-white contrasts, or a pixelated blur; “Present” — overlaying textures on reality to mimic the saturation of information; “Future” — deconstructing the visible through mosaic patterns and cyberpunk hues.
Through this process, players are not merely learning image manipulation but learning how to narrate time through visual language. Step Three: Once uploaded to the cloud, the image no longer belongs solely to a personal device—it becomes part of a collective urban archive. Each photo that is altered, named, and stored marks a small act of cognitive exploration. This game transforms learning to use technology from a functional task into a way of re-entering the narrative of the future.  Here, uploading becomes memory, filtering becomes time,  and Huaqiangbei is not merely a street to be seen—it is an open laboratory for human digital perception.

‘图像教室游戏’

在这款游戏中,拍下一张华强北的街景,成为老龄化群体一次重新认识科技与记忆的行为。从一个看似简单的操作“上传照片”开始,玩家被引导进入一个关于观看、修复与再创造的数字仪式。第一步,镜头对准当下的街区。那一刻的噪声、光影与人流,被封存在一张图像里,成为个人与城市的界面。第二步,系统邀请玩家使用不同的滤镜:“过去”,以复古、黑白、像素化重现记忆的模糊;“现在”,以贴图与现实叠加的方式模拟资讯的饱和;“未来”,以马赛克与赛博朋克的色彩解构可见之物。在这一过程中,玩家并非学习图像处理,而是在学习如何用视觉语言叙述时间。第三步,当图像被上传至云端,它不再仅属于个人设备,而成为一段共同的城市档案。每一张被修改、命名与存储的照片,都是一次微小的认知实践。这款游戏让“学习使用科技”不再是功能性的任务,而是一种重新参与未来叙事的方式。在这里,上传即是记忆,滤镜即是时间,而华强北,不只是被观看的街区,更是一座人类数字感知的实验场。



Exhibitor
Jiwen Zhong  
Cornell University

Master student in Human-Centered Design at Cornell University, focusing on UX design for healthcare and multimodal interaction. Over the past two years, I’ve worked on projects including a smart medication management system, VR social interaction research, and a housing rental platform. I’m skilled at translating complex requirements into clear, intuitive product experiences, and I hope to help more people use technology in a lighter, more friendly way through thoughtful design.